The Haunted Night

Adding Features

 

1. Introduction

2. Planning

3. Writing the Story

4. Building the Framework

5. Testing

6. Adding Features

7. Polishing the Game

8. Testing Again

9. Publishing the Game

 

Adding Features:

After making sure that the basic things such as Word Wrap, adding borders, and printing things on the screen work, it was time to actually begin building the levels. This was also the time when I had to make the narrative a lot more detailed and interesting to read. I also left the debug method I made on which counts the "points" for the Ghost Curse. It's something that the final version won't display, it's just there for testing purposes.

 

Levels Added

 

Polishing the Game

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Free Web Hosting